Guillermo Cabrera Espín

About

Product design, manufacturing experience and a curiosity for solving practical problems.

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Portrait of Guillermo Cabrera Espín smiling against a golden yellow background.

Creating experiences that leave a mark

I consider myself creative, curious and, at times, obsessive. I have always enjoyed learning and understanding the world around me, and I love passing on what I know: I believe my way of reasoning and absorbing ideas is unique, and I don’t want it to be lost.

When I work in a team I like to feel included and for the idea to be a real collaboration. I’m responsible and easy to work with, which makes communication and teamwork easier.

My goal as a designer is to create experiences, digital or physical, that inspire a way of acting or thinking. I want to make a lasting difference in people’s lives.

History

From LEGO to my own inventions

I was born in the province of Almería, and creativity has been part of my life since I was a child. My passion for building started with LEGO, although I soon found that creating my own inventions was even more rewarding.

I fondly remember afternoons with my father at his farmhouse, roaming the hills for sticks, rope, stones and wire to make surprisingly functional spears.

Over the years I have developed a strong spatial sense. I can picture complex shapes in my mind, though I sometimes find them hard to communicate. During the pandemic, thanks to my love of video games, I discovered 3D design and learned Blender with the famous donut tutorial. Since then I have been able to bring those ideas to life.

In my first years at university I also discovered how animated films convey emotion through the abstraction of drawing. Works like Spider-Man: Into the Spider-Verse taught me how colour, shape and frame rate communicate ideas to the viewer.

Studies

Engineering, languages and communication design

I studied Industrial Design and Product Development Engineering at the University of Málaga. Thanks to the dedication of my teachers, I gained the knowledge I needed to bring the ideas in my head to life.

I have also developed my artistic eye through self-taught training in communication design.

I am currently taking Prompt Engineering & Programming With OpenAI at Columbia University, with completion expected in early 2027.

As for languages, I hold a B2 in English from the University of Cambridge and a B1 in French from the Alliance Française.

Work experience

From the workshop to technical analysis

Ceese · Engineering intern

July 2026 — present. I work on technical documentation, problem analysis and calculation automation with Excel, connecting engineering reasoning with the practical needs of an electrical-materials business.

Internal documentation and development details are not published for confidentiality reasons.

Talleres Aguayo · Workshop operative

June 2025 — June 2026. I gained experience in mould design and manufacture, operating CNC machines with up to four axes, electrical discharge machining and laser marking, alongside maintenance tasks.

Cruz Roja · Promoter

May — June 2025. Experience in public-facing communication.

Tournaments & projects

Competing and building as a team

I look back fondly on taking part in the FIRST LEGO League during my last years of secondary school. We didn’t get the result I had hoped for, but the experience was invaluable.

I was also an amateur Super Smash Bros. Ultimate player and took part in several in-person and online tournaments during the pandemic. Those experiences taught me the value of teamwork and perseverance.

At university I developed team projects such as the Walkman Toaster and the Modular storage system, together with M. Bocanegra, L. Pertiñez and E. Hazán.

Design notes

This site is a project too

I treated it like any product: requirements, references and limits. These decisions come from research on perception and from the history of De Stijl itself.

Few planes, conventional navigation

Aesthetic judgements of a website form in about 50 ms, and the best-rated pages combine low visual complexity with high prototypicality. So the composition is radical, but the menu is where you expect it. [1] [2]

Horizontal and vertical as the rule

Mondrian’s works are preferred in their original orientation, and fluent processing is linked to aesthetic pleasure. The diagonal appears once per screen, so that it means something. [3] [4] [5]

Color measured, not scattered

The perceived weight of a color depends on the area it occupies. Red and yellow live in small planes; blue and white carry the composition. [6]

What matters, at first glance

In a quick screening, attention goes to name, title, company and dates. Those are on the first screen. The study is commercial and about résumés, so I treat it as guidance. [7]

Contrast checked

Text and background pairs meet WCAG 2.1 AA, and all motion switches off when the system asks for reduced motion. [8]

  1. Lindgaard, Fernandes, Dudek & Brown (2006). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour & Information Technology, 25(2).
  2. Tuch, Presslaber, Stöcklin, Opwis & Bargas-Avila (2012). The role of visual complexity and prototypicality regarding first impression of websites. IJHCS, 70(11).
  3. Latto, Brain & Kelly (2000). An oblique effect in aesthetics: Homage to Mondrian (1872–1944). Perception, 29.
  4. Plumhoff & Schirillo (2009). Mondrian, eye movements, and the oblique effect. Perception, 38.
  5. Reber, Schwarz & Winkielman (2004). Processing fluency and aesthetic pleasure. Personality and Social Psychology Review, 8(4).
  6. Locher, Overbeeke & Stappers (2005). Spatial balance of color triads in the abstract art of Piet Mondrian. Perception, 34.
  7. TheLadders (2012). Eye-tracking study of 30 recruiters over 10 weeks.
  8. W3C (2018). Web Content Accessibility Guidelines 2.1.

Contact

Let’s design something together.

Looking for a product designer or engineer, have an idea worth prototyping, or just want to talk design? Write to me and I’ll get back to you.

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